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Creating pixelated NFT Art using HTML, CSS and JavaScript

Creating pixelated NFT art using HTML, and CSS is possible, here's an example of how you could create a pixelated image using CSS:

<!DOCTYPE html>
<html>
<head>
<style>
/* Styles for the pixelated image */
.pixelated-image
{
image-rendering: pixelated;
}
</style>
</head>
<body>
<img class="pixelated-image" src="image.jpg" alt="Pixelated Image">
</body>
</html>

This code creates an img element that references an image file and applies the pixelated-image class to it. The pixelated-image class uses the image-rendering property with the value pixelated to make the image appear pixelated.

You can also use the canvas element to create pixelated images, you can use javascript to draw the image on the canvas and then use the getImageData method to modify the pixels of the image.

Here's an example of how you could create a pixelated image using the canvas element:

<!DOCTYPE html> 

<html> 

<head> 

<script> function pixelate() { 

// Get the canvas element 

var canvas = document.getElementById("pixelated-canvas"); 

var ctx = canvas.getContext("2d"); // Load the image and draw it on the canvas 

var img = new Image(); 

img.src = "image.jpg"; 

img.onload = function() { 

ctx.drawImage(img, 0, 0); } // Get the pixel data from the canvas 

var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); 

var pixels = imageData.data; // Iterate over the pixels and change their color 

for (var i = 0; i < pixels.length; i += 4) { 

// Get the red, green, and blue values of the pixel 

var red = pixels[i]; 

var green = pixels[i + 1]; 

var blue = pixels[i + 2]; // Change the color of the pixel to make it more pixelated 

pixels[i] = red - (red % 32); 

pixels[i + 1] = green - (green % 32); 

pixels[i + 2] = blue - (blue % 32); } // Put the modified pixel data back on the canvas 

ctx.putImageData(imageData, 0, 0);}

</script>

 </head> 

<body onload="pixelate()">

 <canvas id="pixelated-canvas">

</canvas> 

</body> 

</html>

This code uses JavaScript to draw an image on a canvas element, then it uses the getImageData method to access the image data and modifies the pixels of the image to make it more pixelated.

Please note that, the above examples are basic examples, you can use the same concept to create more complex pixelated images and animations and also can be used as a base to create a NFT.

You can also use different libraries and frameworks like p5.js to create more complex animations and interactive graphics.

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